
Now that I’m out of the treasonous mire of Dunwall, I don’t want to kill someone unless I’m sure they deserve it. I’m ready to spring upon this cannibal-by-proxy, when I realise the Heart was not specific about what meat was being served. “She tells them it’s whale meat, but it’s not,” the Heart whispers. At the end of the jetty, a woman is taking photographs of the ocean.

“At the gaming table, he keeps cheating cards in his boot,” the Heart tells me of one dockworker. I set the Heart to work, and instantly I’ve got a raft of judgements to make. But I have plenty of other work to do en-route, starting right here, on the jetty. Officially I’m on the trail of the Crown Killer, which leads toward an old Solarium known as the Addermire Institute. Newly empowered, I step onto Karnaca docks for the first time. I can see right into people’s souls quite useful for a self-appointed judge of humankind. With the Heart, I’m no longer reliant on appearances. Its purpose is to guide you toward upgrades, but if you right-click on an NPC with the Heart equipped, it will tell you that person’s innermost secrets. The Heart of a Living Thing is the most important tool in this approach to playing Dishonored 2. Thankfully, after a visit from the Outsider, I get my powers back. Considering the situation, I’m okay with this, but I would have preferred a less chaotic start. In the end, I escape Dunwall leaving 13 guards dead. I hide behind a stack of shelves as he heads to unlock Emily’s vault, and shish kebab him through the shoulder as he passes. These “traitorous dogs” as Corvo himself puts it, are clearly Ramsey’s most trusted aides, so I feel little regret as I sneakily cut them down. As I start prowling the halls, I see that there are bodies everywhere, far more than Ramsey could have killed on his own.

The same goes for the four of Ramsey’s guards lurking inside the palace.

In addition to treason, I’ve just watched Ramsey cold-bloodedly murder one of the Watch’s lieutenants, so I’m feeling unambiguous about what his fate is going to be. Emily has been overthrown by the witch Delilah and her lapdog the Duke of Serkonos, while I’ve been locked inside Emily’s private chambers by the traitorous captain of the guard, Mortimer Ramsey. For the first mission, however, I’ll have to exact my judgements sans powers, or much of anything really.
