



Later, Evans noted in the affirmative that "some platforms" don't play nice with each other. We want to grow the community, we really anticipate a lot of new players coming in." The idea behind that decision is that we want to get it in as many players’ hands as possible. We’re taking a multiplatform approach, so Xbox One, PS4, and PC. " Street Fighter 5 is cross platform play and Marvel vs Capcom: Infinite will not be. He also went on to imply that it's in part due to Street Fighter 5's exclusivity that cross-play was enabled, and that the decision to include the Xbox One as a supported platform is part of why cross-play is disabled in Marvel vs. Capcom: Infinite design decisions didn't end there, though. "For Marvel vs Capcom: Infinite the lessons learned from SF5 - some of which were really about what users expect from a day one product - we want to take our time and make sure it’s fully featured on day one."Įvans' commentary on the state of Street Fighter 5 at launch and its effect on Marvel vs. Evans implies that some of the features that were missing from Street Fighter 5 at launch that made fans unhappy were in part absent due to the limitations or extra work required for cross-platform play, saying: Capcom: Infinite doesn't feature cross-play between platforms is due to Capcom's experiences with Street Fighter 5's PlayStation 4/PC cross-play. Capcom will instead be prioritizing features including a cinematic story mode, arcade mode, and online lobbies and ensuring it's all available on its release date.Įvans goes on to say that a large reason why Marvel vs. The answer came as part of a lengthy interview with producer Mike Evans, a representative of Capcom's North America team.
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Capcom: Infinite will not feature cross-platform play at launch, with PlayStation 4, Xbox One, and PC players staying exclusive to their respective communities.
